I did, however, have some time to work on it, although not much, but the animated people are coming along quite nicely. Currently, I have a separate set of programs where I'm working everything out and eliminating all the bugs. These programs take one person, and animate them while you're walking around. As soon as that person is no longer on the screen, it jumps back to the normal Zelda programming and you can continue playing normally. Once I've got everything ironed out, I'll "link" the two programs together. So as long as there's another person on the screen, they'll be animated.
Also, for those of you who are wondering about Rotator 83, yes, it is being developed. I reported a few weeks ago that I am now working with another programmer to develop games. Jon (my programming partner) is currently taking over the task of programming Rotator. This will be the first program that he will have released onto the Internet, and he's looking forward to it. I won't be seeing him until I go back to school, but he told me that over the break he would try to do as much programming as possible. I'll keep you updated on this project as I hear from Jon.
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In recent news, I upgraded my TI-89 to AMS 2.03, as most of you have probably heard about. I haven't noticed any real differences when running Zelda, so if you've upgraded it doesn't look like it will be a problem. However, you probably also know that if you originally had ROM 1.0, you won't be able to use the entire 700k of archive space. You'll have the same amount you do now for storage, and about another 300-350k for Flash Applications. I will be striving to be able to have the final Zelda game fit in the original 380K of archive, and it's looking like that will work.
As far as an update to the Zelda Demo goes, things are looking good. I can't guarantee a Christmas release, so if it's not done by then, it's not done. When it's fully ready to be released, I'll go ahead and let you have it, but not until then. I've been changing a lot of things, as well as adding more too. When Link walks into or out of a door, it goes a lot faster than the previous demo. I'm doing a lot of "Code Cleaning" before I release this demo, also. What I mean by that is I'll go through every program and eliminate every little useless thing and optimize the code for both speed and efficiency. You can expect the new demo to take up much, much less space than the original.
Look for another update next Sunday.
Also some more good news, philring83 Programming now has another member, Jon Gordin! I have personally known Jon for over three years, and he is an avid TI-83 BASIC programmer and will be assisting me in the development of games such as Rotator, as well as doing his own projects. He is currently developing a BlackJack/Poker type of game, hopefully to be out sometime this month. I'll keep you posted on Jon's progress on this and other projects as he's ready to release more information.
I'm also finally going to finish Rotator 83, hopefully by Christmas as well. Both of these projects depend on how much schoolwork I have, as well as how much time I'll be spending at work. I have a big project due in early January for my American-Lit class, so that'll be sucking away a lot of good programming time. I'm just saying now that school will be my priority over programming. Just so you all understand, if any of my projects become delayed due to incompletion, it is most likely because school gets in the way. Wish me luck, and hopefully I can get Rotator out before the end of the year. Enjoy the new site!